/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 *
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */
package net.sf.l2j.gameserver.skills.conditions;

import net.sf.l2j.gameserver.model.L2Character;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
import net.sf.l2j.gameserver.skills.Env;

/**
 * @author mkizub TODO To change the template for this generated type comment go
 *         to Window - Preferences - Java - Code Style - Code Templates
 */
public class ConditionPlayerBaseStats extends Condition {
	private final BaseStat _stat;
	private final int _value;

	public ConditionPlayerBaseStats(L2Character player, BaseStat stat, int value) {
		super();
		_stat = stat;
		_value = value;
	}

	@Override
	public boolean testImpl(Env env) {
		if (!(env.player instanceof L2PcInstance))
			return false;
		L2PcInstance player = (L2PcInstance) env.player;
		switch (_stat) {
		case Int:
			return player.getINT() >= _value;
		case Str:
			return player.getSTR() >= _value;
		case Con:
			return player.getCON() >= _value;
		case Dex:
			return player.getDEX() >= _value;
		case Men:
			return player.getMEN() >= _value;
		case Wit:
			return player.getWIT() >= _value;
		}
		return false;
	}
}

enum BaseStat {
	Int, Str, Con, Dex, Men, Wit
}
